However, it sounds like you already made the weapon move relative to its parent bone. The Playgrounds in ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes may be a good reference (Without (1, 1, 1) scaling, attachToBone seems to change the weapon’s scale to that of the parent, which can be tricky to work with, especially if you plan on the troll picking up and dropping weapons) ![]() ![]() Hey if your troll model has (1, 1, 1) scaling, attachToBone is a good way to attach your weapon to the troll’s hand bone.
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